Monday, November 5, 2007

Weekly Assessment

On my end the game is really coming along. I still have one remaining issue with collisions, but Im putting that to the side for now, to give my mind a chance to think on other issues first. The next issue I wish to delve into is creating the AI system to run the monsters. My intention is to create an adajcency graph out of the places the AI can potentially move from and to. This descretization of the world will allow me to apply Dijkstra's Algorithm to plan the shortest plan between destinations. Ill then have the monsters follow a base behaviour until the player comes close enough, then they will move along a shortest path towards the player to attempt to attack them. It should work fairly well, and shouldnt be too hard to implement I hope.

What worries me at the moment is that I have yet to see any artistic assets for the game. All I have right now is the stuff I created myself to be able to test stuff- this really isnt where we should be at this point and it worries me quite a bit. Integrating media takes time, and so I need time. With three artists and one programmer this shouldnt be the issue...

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