Heres the final paper prototype critiques.
Team Aquila was the first. They had a generally good quick presentation, which is something given the lengths so far, though the one guy really needed a microphone. They seemed to get good feedback from testing.
Chop Stick Chung definetly impressed me with the visuals- you can tell that production so far has been going strong on art assets. The idea for this project is one of the few that has potential for humor, so it will be interesting to see if that very difficult aspect to capture succeeds in this one. This project did seem a little behind implementation given they want to have several minigames.
Deep Field was another game that went with a more physical prototype then paper. probably a good approach given the idea, but I really would have liked more information on how exactly that will transfer to a digital game.
Dynasty's presentation had some interesting design elements. The one block of text with a few words highlighted in different places really caught my attention. Im not sure I like the thought of requiring research to play the game, but its hard to say how much of an influence this will have anyways. This was another project that I really couldnt tell how its going to transfer to digital.
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