Finally almost the end of the paper prototype critiques.
The Stick Ninja group started off. I have to say I kinda like the overall design idea behind this. The 'boring' office feel put along side the fantasy elements is an interesting combination. I didnt really see how they were going to take advantage of the digital format however. Their game seemed to me to be one that would be best as a board game anyways.
Following that was Zodiac War. Fighter games would be one of the worst genres to make a paper prototype so I am impressed that they came up with a workable idea. It even seemed from what I was reading that they had decent success with it in terms of feedback. I couldnt hear a darn thing the presenter was saying though...
Crack Quest finished the day. I have to say that their prototype was impressive for its stage of development. I definetly can see them not only finishing but having the time to improve it. However, irrelevant as it might be to the quality of it as a game, I cant help but think this concept is disgusting and tasteless. If they wish to do it, that is their choice. However this is certainly not a project I am at all interested in seeing developed.
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