I didnt get around to posting for the first set of presentations yet, so I figured Id merge both.
"Mizu", the game based around the water droplet character, had in my opinion the best designed presentation of all I have seen on either day. This perhaps isnt the most critical thing in regards to making the game, but I do think it says something about what we can expect from the final game. The concept seemed interesting as well. Bringing it into 2D also makes the scope more manageable. Like many presentations though, I did wonder if they spent too much time on explaining their concept and not elaborating on how their testing went.
For the game based on Ants, I have to say I think they gave up on the RTS idea too easily. I think they would have found Warcraft 3 to meet their needs perfectly and would have allowed them to create a strong game quickly.
The last game I remember from the first day I believe was called "Fins of Fury", and was based around a fish growing up. When I was hearing about the concept I really thought of spore, and so I have to wonder if they have a good plan on how to implement what seems like a rather large scope to me.
Today started off with an RPG, 3rd Cloud. RPGs happen to be my favorite genre so I could help but personally be interested in this idea. I really liked though what they managed to get through testing. They seemed to have very good results from the prototype and personally I think this was due to the fact they got an electronic version up and running. Didnt quite understand where they were going with the battle system though.
"Food Fight" seemed to me to be a game based on plans that didnt seem as well thought out as I would expect. Nevermind as was brought up in the lecture that fog of war makes little sense in a cafeteria, how the heck would you make that look appropriate in a classroom setting? I personally would like to have seen a better mockup of what the final screen organization will be, but then I guess this is something I havent seen any team do. This team would just draw more from it. Their testing didnt seem too valid in face of this to me.
"Drive Thru Tycoon" is of the simulation genre which I never could personally get interested in really. There is a chance in the humor though. If they can bring out more in the sounds and text it might be able to succeed in that vein. I didnt understand how they were testing this when they stated that it worked in real time, mayhap they had an electronic version ready for the test as well, but I didnt hear that clearly.
"Circular Strife" was the most interesting idea of all the presentations so far. A 3D flight game like what they are describing could be quite incredible. I do wonder about how hard it will be to make such a game in the time left though. The prototype test sounded quite fun, other then walking around attaching the bombs =). I do kinda think that bringing in such a unique dynamic for a prototype kinda draws away from the ability to learn about how the final game, but I cant deny that it was an interesting choice all the same.
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