This week I have continued to work on the engine that is going to be running our game. In particular one thing I finished was the basics for the importing and rendering of wavefront objects. This was important as models can now be directly exported from maya then rendered in game. I have yet to finish this however, textures for example still do not carry over. I have much of the structure in place to solve this though.
I have also worked on collision detection. I was hoping due to the structure of the terrain that I came up with this would be simpler, but no such luck. I made a basic structure that accomplishes this, but it has several flaws. This is one of the primary things I am going to work on in the next while, as I move to a per-polygon collision system. I believe I can do this given the structure I have quite efficiently though there is great potential for me to mess up something small in the math for it... >< lol...
Thats a brief statement on the topics ive been covering. I think I would need to post daily to cover all the different areas in the engine Im working on though lol...
As far as team meetings we are having one tommorow at 2:00, and had one last thursday at 4:30 if I remember correctly.
Until later.
Alex
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